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Maggie Mason learns how to roll a kayak. If you haven't been following this Intel has been sponsoring Mightygirl.com to run through her life list (a list of things she's always wanted to do in life).

Anyway, the first few seconds of that video on the kayak are why "rolling a kayak" is going on my "never in my life list".

NOTE: Federated Media (my employer and a company I co-founded 275 years ago) is the company that brokered this campaign. So in fairness, I should point out that I am linking to something that is in some part beneficial to me and my family.

Intel makes you taller.

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Mystery Flavor. That'd get me every time (except I don't drink sodas anymore).

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the witching hour
 he  itching  our
     etching   u r

I just realized I was working out sentences in my head that would still make words if you kept removing the first letters and then I snapped out of it. I don't know what to mark that down as on my timesheet but I'm going to go with "Research".

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At work we (me and Andy Yang) built this Trend Tracker for Mashable.

Mashable's intro: http://mashable.com/2009/09/21/mashable-trends/

The idea is it pulls in a Twitter account's timeline, unpacks short URLs, collects Flickr/TwitPic/Youtube media, matches statuses against Twitter's trending topics, and ranks top re-tweeted URLs that point back to Mashable's site.

In other versions of our app we rank links being shared and other neat bits of data. More on that later.

They always say build the app you want for yourself and this is definitely it. My own tracker runs on my laptop and every day I get a growing list of trends and links of people I'm following.

Last week I was pretty well sick of Kanye, you jerks.

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There are three things I've always wanted to do: Learn Objective-C, make something for my iPhone, and make a game. I decided to do all three after posting about Cocos2d the other day.

So here it is.

</param> </param> </param> </param></embed>

A card matching game. Boring, I know, but that might have been the most fun I've had with this phone in a while. The game seems to bore the pants off anyone I show it to, but I am so in love with the thing I even played it on the train for a bit.

My first pass yielded a pretty simple demo of drawing on the screen with some game rules applied.

That felt too light and there were so many things I wanted to fix and change that I made a second version. But that version just made me want to really finish the thing off right so I added the spinning and cleaned up the graphics and icons.

And tonight I was thinking, MY GOD, I could really make this thing sing and then I snapped out of it. I'm done. The source code is here if you're into that sort of thing.

I am still new to Objective-C and I have no clue if I'm doing things incorrectly, but this is my first real project so I'd love to get any feedback on it. I think I got "synthesize" happy. I probably didn't need to do that.

And Cocos2d is excellent but again, I need to look at more code as the stacked layer structure with reciprocal pointers between them feels completely wrong to someone like me who makes MVC web apps.

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Leonard writes the sort of update I wanted to write after my time with the Android phone. Unfortunately, I didn't make it that far with the Android G1, but now I'm thinking of giving the Pre a chance.

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Not only did eMusic sell my address to a spammer, but they're using Google Reader accounts to host their spam.

Screen shot 2009-09-02 at 9.31.35 AM.png

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